Computer Animation and Simulation
A hands-on introduction to 3D computer animation and simulation using Blender. Starting from the interface and modelling tools, the course builds up to keyframe animation, the graph editor, and physics simulation such as cloth, soft body, and fluids.
Course outcomes
By the end of the course, students will be able to:
Understand the game graphics pipeline and the Blender interface
Analyse editing, navigation, and workspaces
Evaluate the techniques of animation and simulation
Create animation and simulation in Blender
Apply computer animation and simulation to projects
Units
The full plan for the course. Units with lectures published are linked.
Understanding the Interface
9 hoursDownload and installation. Understanding the interface. The Blender screen (GUI): headers, how to quit Blender, how to start over, the 3D View editor, the Sidebar, the Object Properties panel, the manipulation and tool system, the Outliner editor, the Properties editor, editor types, the User Preferences editor, overlays in the 3D View editor, and scene manipulation.
View 8 lecturesEditors, Workspaces, Navigation
9 hoursEditor types. Resizing editors. Splitting editors. Cancelling an editor. Workspaces. Multiple scenes. Files and folders. Saving a file. Windows File Explorer. The Blender file browser. Navigation. Editor features. Making a new folder. Saving your work. The concept of files. The Append and Link commands. Importing objects. Activating import file types. Packing data.
View 7 lecturesEditing Tools
9 hoursThe tool panel. The Add Cube tool. The Last Operator panel. Extrusion and the Extrude Region tool. Inset Faces and the Inset Faces tool. The Bevel tool. Edge and loop selection. The Loop Cut tool. The Knife tool. The Poly Build tool. The Spin tool, spin profiles, and spin duplication. The Screw tool. The Smooth tool. The Edge Slide tool. The Shrink or Fatten tool. The Rip Region tool.
Coming soonAnimation
9 hoursThe animation screen. Movement in the 3D View editor. Planning the animation. Keyframes, time, and interpolation. Animation speed and length. Inserting keyframes. Playing the animation. Automatic keyframing. Controlling the animation. The Graph editor and editing the graph. Other types of curves. The curve properties panel. Animating rotation and rotation using F-curves. Animating other features. Keying sets. Animation follow path. Displacement sound animation. Sound effect and Cast modifier.
Coming soonPhysics and Simulation
9 hoursModifiers and physics. Force fields. Collision physics. Cloth physics. Soft body physics. Fluid simulation and fluid simulation examples. Fluid particles.
Coming soon