21CSE440T Computer Animation and Simulation A hands-on introduction to 3D computer animation and simulation using Blender. Starting from the interface and modelling tools, the course builds up to keyframe animation, the graph editor, and physics simulation such as cloth, soft body, and fluids.
Unit 1 Understanding the Interface 8 topics 01 Downloading and Installing Blender New Get Blender 4.2 LTS onto any machine and open it for the first time. 02 The Blender Interface: GUI, Areas and Headers New A guided tour of the Blender 4.2 screen: areas, editors, regions, headers, the Topbar and Status Bar. 03 The 3D Viewport (3D View Editor) New Navigate, view, and shade the 3D Viewport, the editor in which scenes are constructed in Blender. 04 The Sidebar, Object Properties and Tools New Read and edit an object with the N sidebar, and transform it precisely with the toolbar, gizmos and G R S. 05 Editor Types and the Outliner New Switch any area between editors, then read the scene through the Outliner. 06 The Properties Editor New Read Blender's tabbed Properties editor, identify every context tab, and edit fields accurately. 07 Blender Preferences New Open, tour, and tune the Preferences window, then save a custom startup file. 08 Overlays and Scene Manipulation New Control what the 3D View draws, then add, select, and transform objects precisely.